Career & Technical Education
Art and Communication Services
ART & COMMUNICATION SERVICES PATHWAY
Exploring the Arts
This course provides students in grades 7 and 8 an exploratory introduction to the elements of art and principles of design through a variety of media such as graphite, charcoal, pastel, paint, clay and digital art. Subjects such as landscape portraiture and still life will be practiced through realistic as well as abstract art techniques. Perspectives drawing and design, as well as art history and art criticism will also be explored. Students will build a portfolio of their work throughout the course to demonstrate their growth. There will be weekly homework, tests, quizzes, reading and written assignments. Students are required to keep a sketchbook to conceptualize and plan project ideas.
Art Foundations (CP) ½ unit
Art Foundations is an exploratory introduction to the basic elements and principles in visual art. The processes of drawing, painting, printmaking, and three dimensional design will be covered. Students will experience and understand the links between design, process and product. Art history and art criticism techniques will be explored and practiced. A sketch journal, weekly homework, exams and quizzes are required. Students are required to maintain portfolio.
Drawing and Painting I (CP) ½ unit
This course provides an opportunity for students to work in a variety of two dimensional media. Drawing and painting techniques are covered. Composition is emphasized as students learn to use the design elements and principles in their work. Observation and analysis of master art works will be included. A sketch journal, binder, weekly homework, exams and quizzes are also required.
Drawing and Painting II (CP) ½ unit
Prerequisite: Successful completion of Drawing and Painting I or administrative approval. Advanced Drawing and Painting is designed for the experienced and accomplished art student who wishes to work at a deeper level in two dimensional media. This course will build on the foundations of Drawing and Painting and will enhance and advance student proficiency in composition, technique and media. Students will create a significant portfolio and will be expected to turn in weekly homework assignments as well as maintain a sketchbook and binder.
Fashion I (CP) ½ unit
Prerequisite: Art Foundations or Drawing and Painting or administrative approval. This class introduces students to traditional fashion sketching and illustration, and the elements of art and principles of design utilizing a variety of media. In addition to studying proportions of the human figure, and clothing garments, students will also study fashion in the following components: Fashion production, globalization, identity, ethics & value exploration, and the social, political, and cultural influences on fashion. By semester’s end students will have accumulated a portfolio of designs. A sketchbook and binder are required.
Fashion II (CP) ½ unit
Prerequisite: Successful completion of Fashion I or administrative approval. Using industrystandard computer design software, students continue to build on figure drawing and fashion illustration techniques, with emphasis on fabric rendering and design skills. Original themedcollections will reflect individual artistic skill. Three dimensional fashion designs will also be constructed with recycled materials. Building on the exploration of personal identity, media, and societal influences, students will also utilize terminology and specialized vocabulary in fashion, consumerism and consumer responsibilities and rights. Students research career paths and opportunities in the fashion industry. By semester’s end, students will have accumulated a portfolio of digital designs. A sketchbook and binder are required.
Page Pottery I (CP) ½ unit
This course introduces students to the basic techniques of hand building with clay. Pinch, coil, slab, drape, glazing and surface decoration methods will be covered. Slip casting and wheelthrowing will be introduced. Craftsmanship, elements of art and design, art history, and art appreciation of clay work of various cultures are emphasized.
Pottery II (CP) ½ unit
Prerequisite: Successful completion of Pottery I or administrative approval. This class is a more indepth exploration of the ceramic processes of building, wheelthrowing, slip casting and surface decoration. Students are encouraged to combine techniques in order to create more complex forms. Students are expected to engaged in research and sketching as they are necessary components of the creative process. Exhibiting their work, research papers, quizzes and exams are an integral part of the course.
Advanced Pottery (CP) ½ unit
Prerequisite: Successful completion of Pottery II or administrative approval. Advanced pottery students learn how to go from digital to tangible and back again. In this course, sculptures will be designed on the computer and then built in real life, recreating existing 3D spaces in a digital world. We will also designing sculptures to be printed via a 3D digital printer.
Design and Visual Communications I (H, CP) ½ unit
The overall objective of this course is to acquaint students with a variety of media communication tools included in the Adobe CS5 Design Suite. This course provides practical step by step instruction on learning graphic design principles, desktop publishing and digital photography. Students will become familiar with operation and functions of a digital camera, in order to get the best photos in all conditions including exposure, aperture, shutter speeds, depthof field. Students will be involved in hands on assignments using the computer as a design and production tool. Students will learn to develop and publish using software from the Adobe CS5 Suite. Adobe InDesign will be used to combine text and graphics into useful publications. Adobe Photoshop and Illustrator will be used to create graphics that contribute to the overall appearance of the finished product. Skills related to text, graphics, scanning, digital photography, printing, and general computer use will be covered. Students must be prepared to take photos after school hours, and are encouraged to provide their own cameras if possible. Class presentations and exhibits are an integral part of the course.
Design and Visual Communications II (H, CP) ½ unit
Prerequisite: Completion of Design and Visual Communications I or administrative approval. This course will build upon the skills introduced in Design and Visual Communications I. Students will be creating more indepth, hands on projects. Students will use the Adobe CS5 Design Suite to create a wide range of printed and digital media. Students will continue building on the photography and editing photo editing skills learned, and further explore the practice of transforming ideas into artwork. Using state of the art painting and drawing software, the computer acts as a tool to create digital art. Assignments will emphasize a broader scope of graphic design techniques, which include the development of visual solutions to problems while designing attractive publications for print and electronic media. An introduction to printing on a variety of substrates will be explored. Students must be prepared to take photos after school hours, and are encouraged to provide their own cameras if possible. Class presentations and exhibits are an integral part of the course.
3D Computer Animation I (H, CP) 1 unit
Prerequisite: Completion of Drafting Communication I or Computer Game Programming and Design with a B+ or better or administrative approval. This course will introduce students to the concepts of 3D space and animation using Maya 2015 and Mudbox 2015 computer software. Students will use their 3D Computer Aided Drafting and basic animation skills developed in Drafting Communication classes as a foundation for this course. Areas covered will include 3D modeling, lighting, rendering, texturing and animating. Digital environments will be created and controlled on the computer and various methods of video output and editing will be explored. Students will create ABS plastic rapid prototypes from Maya models using CatalystEX software and our Stratasys 3D printer. The design and development of video games using Game Maker Studio and Unity Pro 5 software will be explored. Students will use a wide variety of graphic communication and video editing software programs including Adobe After Effects CS5, Adobe Premiere Pro CS5 and Adobe Photoshop CS5. Students will also explore various programs from the Autodesk Entertainment Creation Suite 2015. 3D
Computer Animation II (H, CP) 1 unit
Prerequisite: Completion of 3D Computer Animation I with a B+ or better or administrative approval. This course will allow students to build upon the skills they developed in 3D Computer Animation I and Drafting Communication. Highly Complex 3D models, advanced rendering and video editing techniques will be covered. Students will create ABS plastic rapid prototypes from Maya models using CatalystEX software and our Stratasys 3D printer. The creation of animated short videos and DVD’s will be emphasized. Students can also further explore video game design and development using Unity Pro 5 software. Independent study students will be allowed to focus on areas of interest they develop in 3D Animation for career exploration and future educational opportunities. Students will use a wide variety of graphic communication and video editing software programs including Adobe After Effects CS5, Adobe Premiere Pro CS5 and Adobe Photoshop CS5. Students will also explore various programs from the Autodesk Entertainment Creation Suite 2015.
Honors Art Portfolio/Advanced Placement Studio Art/ (AP, H) 1 unit
Prerequisite: Students must have passed at least two high school art courses and have recommendation from the art teacher. This course is designed to demonstrate the competencies expected of the advanced placement art applicants as identified by the College Board. Light and shade value, line quality, rendering of form, composition, surface manipulation, and the illusion of depth are all addressed through projects of media. Students choose between drawing, 2D design, or 3D design techniques. Final AP Portfolios are made up of three parts: twelve works that show Breadth of their work and abilities, 12 works that show a focused concentration (both are sent digitally), and 5 quality original works that are physically shipped for the portfolio examination. AP Studio Art is not based on a written exam, instead, students submit portfolios for evaluation by the College Board at the end of the school year. Honors Art Portfolio is open to juniors and seniors who would like to build their art portfolio for college, but do not intend to submit to the AP College Board.
Digital Photography & Arts I (CP) ½ unit
In this course, students will become familiar with operation and functions of a digital camera, in order to get the best photos in all conditions including exposure, aperture, shutter speeds, depthoffield. They will learn to develop visual aesthetics through various types of lighting, good composition and elements of art. Students will further their artistic pursuit through the practice of portraits, still life, landscapes, and other assignments. Included will be instruction on how to transfer images from camera to computer, print digital prints, and how to edit and improve images in Adobe Photoshop. Students must be prepared to take photos after school hours, and are encouraged to provide their own cameras if possible. Class presentations and exhibits are an integral part of the course.
Digital Photography & Arts II (CP) ½ unit
Prerequisite: Successful completion of Digital Photography & Arts I or administrative approval. This class will afford students with the opportunity to become familiar with more advanced camera controls and techniques. Students will continue building on the photography and editing photo editing skills learned, and further explore the practice of transforming ideas into artwork. Using state-of-the-art painting and drawing software, the computer acts as a tool to create digital art. In addition to digital photography and digital art, other topics covered will be graphic design, animation, website design, investigation of cultural and historical images, design principles, and opportunities for careers using digital media. Students must be prepared to take photos after school hours, and are encouraged to provide their own cameras if possible. Class presentations and exhibits are an integral part of the course.
Photo I Film and Darkroom (CP) ½ unit
This course introduces students to basic techniques of black and white photography from manual 35mm camera operation to darkroom printing. Students will also understand the history of photography through slide discussions and handson projects as inspired by masters of photography. Quizzes, exams and weekly homework are an integral part of this course. Students must be prepared to take pictures after school hours and are encouraged to provide their own film camera. Disposable camera or Advantix camera will not work. (Due to size of darkroom and use of chemicals, there will be a limit to class size.)
Photo II Film and Darkroom (CP) ½ unit
Prerequisite: Successful completion of Photo I or teacher recommendation. This course will build on skills and concepts learned in Introduction to Photography. Students will improve exposure and development skills through structured visual and technical assignments. Weekly homework, slide discussions, analytical essays and a research paper are designed to help students develop an aesthetic approach to photographic work. Alternative darkroom and studio processes may be introduced. Quizzes and exams are an integral part of this course. Students are required to maintain a 3ring binder. Students must be prepared to take pictures after school hours and are encouraged to provide their own film camera. Disposable camera or Advantix camera will not work. (Due to size of darkroom and use of chemicals, there will be a limit to class size.) Chemicals, paper and film are provided.
American Popular Music History (CP) ½ unit
Open to students in grade 912 with no prior experience needed. This course is an overview of the American Popular music from the Civil War to present day. Topics to be discussed will include blues, Dixieland, ragtime, jazz, rock, country, hard rock, folk, metal, punk, hip hop, grunge, alternative, and electronic music, as well as a variety of other important musical genres that have played a major role in the development and evolution of American popular music. Students will develop a project during the semester and will have the opportunity to use technology and musical instruments to explore different genres. Throughout the class, there will be active discussions, guest speakers, video and audio recordings, as well as individual and group explorations. This course is open to all high school students.
Concert Choir (H, CP) 1 unit
This course will be open to any student in grades 812. No prior singing experience is needed. This ensemble will learn a variety of repertoire spanning different styles and languages. There will be performance opportunities throughout the year as well as a winter and spring concert. Members of the concert choir will be eligible to participate in auditions for honors festivals. Attendance is required at all performances. After a year in Concert Choir, students may audition for Chamber Choir.
Chamber Choir (H, CP) 1 unit
Prerequisite: Successful completion of Concert Choir and/or administrative approval. This course will be open to any student in grades 912. The repertoire for this ensemble will be more advanced and feature a diverse range of styles, languages, and time periods. There will be a variety of performance opportunities throughout the year as well as a winter and spring concert. Members of the chamber choir will be eligible and encouraged to audition for honors festivals. Attendance is required at all performances.
Band (H, CP) 1 unit
This course is open to all students with sufficient training and understanding in instrumental performance. The primary aim of the class is to develop fundamental performance skills, i.e., tone production, finger control, scales, notation, embouchure, intonation, etc. Anyone playing band instruments is eligible to join band. Attendance at concert performances is required.
Jazz Band (by audition) (H, CP) 1 unit
This course is open to all advanced band students. The goal is to introduce and develop improvisational skills through a varied repertoire of jazz music. *Concert Choir, Treble Ensemble, Jazz Band, and High School Band members may receive honors credit by preregistration with his/her school counselor and the director? and completing 25 points of extra requirements each term.
Music Theory I (CP) ½ unit
Open to students in grades 912 with no prior experience needed. This is course is an introduction to basic music theory and piano fundamentals. The music theory component will include the study of standard notation, rhythm, time signatures, key structures, scales, chord harmony, and dictation. The piano component will be an introduction to basic melodies, harmonies, scales, chords, and beginner level repertoire. More advanced piano students will be given more suitable repertoire based on individual skill level. This course will act as a stepping stone to AP Music Theory.
Music Theory IIAP Music Theory (CP, AP) 1 unit
Prerequisite: 85 or better final grade in Music Theory I and teacher recommendation. Music Theory II is a continuation and expansion of the techniques learned in Music Theory I. Emphasis is on composing, arranging (score transposition), ear training and transcription. Students will have a long-term project due at the end of each term. Participants in this class will be encouraged to take the AP Theory Exam. Advanced Placement Music Theory (AP) 1 unit Prerequisite: Music Theory I and teacher recommendation. The AP Music Theory class will be an intense study of music theory following the standardized AP Music Theory curriculum. It will cover? notation, intervals, scales and keys, chords, metric organization, rhythm patterns, melodic and harmonic dictation, aural skills, composition, figured bass and Roman Numeral progression realization, sight singing and analysis of repertoire. The class is designed to prepare the student for the Advanced Placement Music Theory Exam.
String Ensemble (CP) 1 unit
String Ensemble students will study a wide and varied repertoire and will develop ensemble and solo performance skills. Ensemble opportunities include playing duets to septets and full string orchestra selections. Solo experience is gained through All Cape, Southeast and All State solo auditions and concerto pieces. Skills such as ensemble listening, tone, intonation, articulation, bowing and rhythm will be developed through sight reading and performance preparation. Students’ understanding of scales, musical vocabulary and the elements of music are reviewed. The individual member should gain more confidence in his/her abilities. While the course is geared primarily to string players, it can include wind instruments.
Guitar Class I (CP) ½ unit
This class is designed for beginning Bass and Acoustic Guitar players. Students will learn basics guitar techniques, chords, melodies, phrasing and rhythm.
Guitar Class II (CP) ½ unit
Prerequisite: 85 or better in Guitar Class I. This class is designed as a continuation of Guitar Class I. Students will work on advanced chords, playing techniques and theory. Final presentation will include a recital.
Financial Literacy (CP) ½ unit
The goal of Financial Literacy is to acquaint students with basic financial planning concepts and to illustrate how these concepts apply to their everyday life. This class focuses on personal financial responsibility today to help students avoid financial difficulty tomorrow. Students study topics such as establishing and prioritizing financial goals? spending plans, paychecks, and taxes? saving and investing? housing and transportation? insurance, consumer credit, and identity protection all in the context of a teen’s experiences. Emphasis is put on the importance of managing individual and family finances? analyzing career goals and their long term impact on the individual, family, and community? and understanding how basic economic principles influence individual and family decision making.
Marketing and Entrepreneurship (H, CP) ½ unit
This half year course introduces students to the realities of business and helps them understand the roles of both employers and employees. During first term, students will study introductory business concepts including opportunity, management, legal considerations, risk and social responsibility. During second term, students will analyze marketing techniques and strategies, increasing their media literacy while becoming more educated consumers. Throughout the course, students will examine current ethical issues in the workplace and cast their votes for the best business ideas. Open to students in grades 10, 11 and 12.
Office Accounting (H, CP) 1 unit
This course covers the accounting concepts and procedures required of owners, administrative assistants, and office managers in small merchandising or service businesses. Emphasis is on recording daily transactions, cash control, payroll activities, preparation of financial statements, and the use of accounting software. Open to students in grades 11 and 12.
Accounting I (CP) 1 unit
Students will learn the theory and terminology necessary to start a basic accounting system for personal use, as well as for a service business and a merchandising business. At the end of each marking period, students will use a computer simulated activity to understand the advantages of technology in accounting procedures. This course is beneficial both to students who anticipate owning their own business and entering the business world and to students who plan on pursing a business major in college. Open to students in grades 10, 11 and 12.
Accounting II (H, CP) 1 unit
Prerequisite: Successful completion of Accounting I or Of ice Accounting with administrative approval. This course is designed for students who wish to (1) gain employment in the business world upon graduation, (2) major in a business related field in college, or (3) learn and enhance the skills needed to deal with personal finances. Issues to be analyzed in this course include maintenance of records for a merchandising business, calculation of taxes, inventory costing, and methods of depreciation. (College credit may be earned by students who are eligible to take this course as part of the Tech Prep Program and who earn a grade of 80 or higher). Open to students in grades 11 and 12.
Economics (H, CP) ½ unit
One of the primary goals of Economics is to explain to students the role that economics plays improving the quality of their decision making process. This course brings together a variety of learning tools to help the student not only learn about economics, but also appreciate the importance of economics in his/her personal life as well as in the functioning of our domestic and global economies. The student can expect that in this millennium, people throughout the world will be faced with more decisions that have important economic components. Level 3 students will be required to fulfill additional course requirements. Open to students in grades 11 and 12.
Media Production (H, CP) 1 unit
This course is combines the skills, concepts and applications used throughout the Technology Center to develop attractive and quality designs suitable for consumer and customer production. The Mashpee Legacy is the school yearbook produced through the efforts of the class. Students plan, layout and develop a deep understanding of sales and marketing. This course will also include creating various products, publications, t-shirt designs, vinyl signs, video productions, web pages, laser cut and engraved products, 3D Printed products and much more. Projects will be developed for the classroom, school and Mashpee community. The students enrolled in the Media Production class will develop an understanding of business management, production and customer service as it relates to the service industry.
School to Career (H) ½ unit
Offered during 1st semester only. An application process is required for enrollment. The goal of this program is to assist students wishing a serious career placement during their senior year. Students in this class will focus on specific career oriented goals and prepare for internships in a variety of professions. Class work will be a combination of hands on exploration, guest speakers, readings, simulation, and job shadowing. Subject matter will include personal interest inventories, job interview skills, resume writing, personal assessment and advancement, and government regulations as they apply to the workplace. Current topics in the workplace, such as professional ethics and etiquette, will be integrated in to the coursework. Students will develop marketable job skills and become technically proficient while preparing academically for college or other post secondary education. This course is open to seniors at all academic levels and is a prerequisite for the School to Career work experience course offered during the second semester.
School to Career Seminar / Practicum (H) 1 unit
Prerequisite: Successful completion of School to Career During this second semester class, seniors will participate in a 13 week job site internship. Students are eligible to work up to four days each week for a total of ten hours per week. Students will meet every Wednesday for an STC seminar class, discussing workplace issues and meeting the competencies of the Massachusetts Work Based Learning Plan. Assessment will be by the STC coordinator and the job supervisor. Students will be required to keep a written journal, create a portfolio, complete a workplace project under the direction of their supervisor, and make a final presentation. Note: Students must provide their own transportation to the workplace. Written permission of parent or guardian is required. Open to students in grade 12 only.
Early Childhood Education
Early Childhood Education
Early Childhood Education I (CP) ½ unit
This course is an introduction to child development. Students will study the early years and human development as it relates to responsibilities and family relationships. This course will include the study of physical, psychological and cognitive development and their effects on long term personal wellness.
HOSPITALITY SERVICES PATHWAY
Culinary I (CP) ½ unit
This course is an introduction to foods and nutrition focusing on various methods of food preparation. Lessons are presented on kitchen safety, equipment and tools, kitchen management, as well as simple recipes.
Culinary II (CP) ½ unit
Prerequisite: 75 or better in Culinary I or administrative approval. This course will provide the opportunity for students to build upon the Foods I curriculum. Lessons are presented in cutting techniques, uses of herbs and spices, meal management, the relationship between diet and health, technology and careers. Students will prepare a variety of recipes.
International Foods (CP) ½ unit
Prerequisite: 75 or better in Culinary I or administrative approval. This course will offer students the opportunity to study the foods and cultures and health practices of other countries as well as regions of the United States. Students will work together and independently in the preparation of the foods typical of the regions chosen. Projects, essays, and weekly readings are mandatory. First semester typically focuses on France, Asia, and Italy, while second semester focuses on Spain, Portugal, Greece, Turkey, and the Middle East.
Culinary ProStart I (H, CP) 1 unit
Prerequisite: Culinary I and administrative approval?. This advanced course is open to Juniors and Seniors. It provides opportunities to explore career options in both the classroom and local restaurants. This schooltowork course develops knowledge and skills necessary to meet the needs of the hospitality industry. ProStart students are required to sign a contract with Program Director.
Culinary ProStart II (H, CP) 1 unit
Prerequisite: Culinary ProStart I. This school-to-work program is a continuation of Culinary ProStart I. Students will continue to build on food preparation concepts and food handling skills necessary for entry level in the food service industry.
ProStart students are required to sign a contract with Program Director.
Manufacturing, Engineering and Technology
MANUFACTURING, ENGINEERING & TECHNOLOGY PATHWAY
Digital Citizenship is a full year course designed to introduce 7th grade students to successful use and understanding of computing devices. Topics include: a brief history of computers? safe and ethical use of a computer? different methods of storing and saving files? Microsoft applications, Coding with resources including “An Hour of Code” and Bootstrap. Also, seventh grader student will understand how to use the google suite: Google Apps For Education (GAFE). The apps consist of the drive, docs, slides/presentation, forms, sheets and sites. The course also addresses digital citizenship and online safety. Students will learn to use a variety of presentation tools as well digital storytelling and should be able to utilize these skills in other classes. Students will gain full understanding of the use of the iPad and its functions as well as using it as a creation tool. Typing skills and coding will be incorporated into the course.
Engineering the Future 1 unit
Engineering the Future is a full year course designed to introduce students to the world of technology and engineering, as a first step in becoming technologically literate citizens. Students cover a variety of topics including the Engineering Design Process, Manufacturing Technologies, Construction Technologies, Thermal and Fluid Systems, Communication Technologies and Electrical Systems. Students will learn about CNC machining though the use of the Shopbot and 3D rapid prototyping through the use of the Stratasys 3D printer. Creo Parametric 3.0 CAD software will be used to create 3D solid models and photorealistic computer renderings. Students learn through reading about engineers and through hands on activities in Engineer’s Notebooks.
Open to grade 8
*Technology/Engineering (H, CP) 1 unit
This course will emphasize the engineering design process, which involves practical problem solving, research, development and invention. Through handson activities, students will design, draw, build, test and redesign. The course will cover Construction Technologies, Energy and Power Technologies (Fluid, Thermal and Electric), Communications and Manufacturing Technologies. Students will also be introduced to concepts in electronics and robotics. Students will learn about CNC machining though the use of the Shopbot and 3D rapid prototyping through the use of the Stratasys 3D printer. Creo Parametric 3.0 CAD software will be used to create 3D solid models and photorealistic computer renderings. This course prepares students for the MCAS examination in Technology Engineering. Students will create an electronic portfolio of their work.
Applied Technology/Woodworking I (CP) ½ unit
This course is designed to provide students with an understanding of the technical processes used in the woodworking lab. Experiences will be gained in the use of hand tools, machines and production operations to provide useful products. Students will learn how to design a product using Creo 3.0 parametric CAD software. They will create a product from the drawings in the wood lab. Students will also gain an understanding of Computer Aided Manufacturing through the use of the Aspire software program with the ShopBot, a CNC router, and RayJet Laser engraver. Safety will be stressed in all aspects of this course.
Applied Technology/Woodworking II (CP) ½ unit
Prerequisite: 75 or better in Applied Technology I or administrative approval. This course will continue to explore the technical processes used in the woodworking lab. The students will design and produce a product using mass production techniques, helping them to gain an understanding of production techniques used in industry. Creo 3.0 parametric CAD software will be used to design and render projects. Students will also use the ShopBot CNC router and the Aspire software to gain an understanding of 21st century machining and manufacturing.
Applied Technology III / Automated Manufacturing (H, CP) 1 unit
Prerequisite: 75 or better in Applied Technology II or administrative approval. This full year course will allow students to explore in depth the use of automated manufacturing techniques in woodworking. Students will apply the concepts and experiences learned in Applied Technology I and II to a more comprehensive study of manufacturing. Students will design advanced level projects using Aspire and Creo Parametric 3.0 software. The final design will be manufactured using the Shopbot CNC machine. Students will also learn how to read and interpret blueprints, create material lists and develop the proper production sequence required in manufacturing.
**Drafting Communication I (H, CP) 1 unit
This course will introduce students to the skills, knowledge, environment and occupations of the drafting communication technologies. Realistic handson assignments will be emphasized. Students will become proficient in fundamental Computer Aided Drafting skills. The following disciplines will be emphasized: Technical Drafting Technical drafting is the study of the language of industrial technology. Areas explored include basic principles of geometric construction, orthographic projection, dimensioning and pictorials. Students will design 3D solid models, develop detailed working drawings and create photorealistic computer renderings using Creo Parametric 3.0 Pro/Engineer Wildfire 5.0 3D parametric CAD software. Students will create ABS plastic rapid prototypes from CAD models using CatalystEX software and our Stratasys 3D printer. Architectural Drafting — Students will be guided through the preparation of a set of house plans of his / her own design. Areas explored include basic principles of architecture and design, foundation and floor plans, elevations, photorealistic renderings. Students will design 2D and 3D house plans using Chief Architect X6 software. 3D Computer Animation and Video Game Design – Students will be introduced to the basic concepts of 3D computer animation and video game design using Maya 2015 and Game Maker Studio software. 3D interactive visualizations will be explored using Unity Pro 5 software. **This is a college level class that is articulated with Cape Cod Community College. Students receiving a final grade of 80% or higher for a will receive 3 credits, transferrable to Cape Cod Community College. Additionally, each student taking this course will be given a copy of Creo Parametric 3.0 CAD software.
Drafting Communication II (H, CP) 1 unit
Prerequisite: 88 or better in Drafting Communication I or administrative approval. This course will allow students to build upon the skills they developed in Drafting Communication I. Complex assembly drawings and designs will be covered. Advanced design assignments will be presented in a stepbystep approach using Creo Parametric 3.0 Pro/Engineer Wildfire 5.0 and Chief Architect X6 3D CAD software. Highly accurate measuring tools, such as a digital vernier caliper and micrometer will be used to create 3D solid models. Students will create ABS plastic rapid prototypes from CAD models using CatalystEX software and our Stratasys 3D printer. Complex 3D interactive visualizations will be covered using Unity Pro 5 software. Students will be exposed to multiple disciplines that require methods of drafting, design and engineering. They will include mechanical, architectural, civil engineering, landscaping and interior design. Lighting, rendering and various types of video output will be covered. Independent study students will be allowed to focus on areas of interest they develop in drafting communications for career exploration and future educational opportunities. Students will create, modify, store, retrieve and manage CAD drawings files and create an electronic portfolio of their work. Each student taking this course will be given a copy of Creo Parametric 3.0 CAD software.
Intro to Computer Game Programming and Design (H,CP) ½ unit
This course will introduce students to computer game programming and design using Game Maker Studio software. A step by step approach will be used to present the various aspects of creating original video games from concept to completion. Game Maker Studio (GML) will be used to create games that will run on both Windows and Mac operating systems. Students will work with textures, sprites, dynamics and sounds to create 2D games. Functions, variables, conditional statements and logic controls will be used to program each game. The games will be compiled, tested and debugged before completion. Maya 2015, Photoshop CS5, Adobe Fireworks CS5 and Adobe Sound Booth CS5 software will be used in the game design process. Strong math and problem solving skills are required. Advanced Computer Game Programming and Design (H) ½ unit Prerequisites: Completion of Drafting Communication I and Introduction to Computer Game Programming and Design with a B+ or better or administrative approval. This course will introduce students to computer game programming and design using the Unity Pro Game Development and Visualization Suite. Unity software is widely used throughout the video game industry to create games and interactive visualizations for Windows, IOS, Android, Web and Console platforms. Unity Pro 5 and MonoDevelop 4 will be used to create and program games. C# programming language will be used to develop and edit scripts that control the games. Students will work with models, meshes, textures, materials, sprites, particle dynamics and sounds to create 2D and 3D games and interactive visualizations. The Oculus Rift virtual reality googles will be used to develop immersive 3D worlds. Maya 2015, Mudbox 2015, Creo Parametric 3.0, Photoshop CS5, Adobe Fireworks CS5 and Adobe Sound Booth CS5 software will be used in the game design process. Strong math and problem solving skills are required. 3D
Architectural Design (H, CP) ½ unit
This course provides a study of light frame construction techniques and the production of residential construction drawings for learning design principles and methods using Chief Architect X6 3D CAD software. Chief Architect is 3D modeling CAD software that is the industry standard for home design. The introduction of basic design in this course is intended to stimulate the student’s insights and understandings concerning the architectural design of buildings and the relationship of design to presentation drawings. The student will develop the necessary technical skills to communicate architectural ideas in an understandable, efficient, and accurate manner. The course covers common residential construction materials, components, and systems as related to wood frame structures. Additional areas covered will include lot selection and planning, construction details which include all mathematical computations concerned with stresses and strains of modern building material.
*Robotics (H, CP) ½ unit
Prerequisite: 88 or better in Algebra I, Technology/Engineering or administrative approval. Applying the engineer design process using the LEGO Mindstorms Robotics Invention and Vex Robotics Design Systems, students will be introduced to building and programming robots to navigate around a series of obstacle course challenges. Using a variety of sensors and programming strategies, students will engage in cooperative problem solving. Students will investigate the ever increasing role of robots in our lives and investigate career training opportunities through research.
*Robotics II (H, CP) ?(NEW Pilot 201617) ½ unit
Prerequisite: 88 or better in Robotics I, Applied Technology I, and Drafting I or administrative approval. Applying the engineering design process to create an original robot that will participate in competitions. Students will apply their knowledge of building and programming from robotics 1 to increase their abilities in robotic development during this course. Prior knowledge from Applied Technology and Drafting will be accessed in order to fully participate and excel in this course. Students will work alongside industry experts in the creation of their robot and learn the qualities and characteristics that make for a suitable candidate in a very competitive job market.
*Introduction to Electronics (H, CP) ½ unit Prerequisites: Successful completion of Technology/Engineering, 88 or better in Algebra I and computer skills are recommended or administrative approval. This course will introduce students to basic electricity/electronics principles with an emphasis on hands on application of theory. Students will have an opportunity to apply basic electronics principles and develop problemsolving skills by building, testing and analyzing AC and DC circuits. Students will construct circuits from schematic diagrams using solderless breadboards and computer simulation software. Students will learn how to use various electronic testing instruments and be able to identify and explain the function of a wide variety of electronic components in a circuit. Introduction to Computer Science (H, CP) ½ unit Students will learn how to program the computer, to translate ideas into code, using Snap! It's purely graphical, meaning programming which involves computing, abstraction, design, recursion, concurrency, simulations, and the limits of computation.
*These courses may be taken for one half Science credit